Here is a partial list of video games Rob Wallace
created music and sound effects for in the 1990's.
The Miracle Piano Teaching System
The Software Toolworks Dave Grenowitski and John Mandel Producers.
The Miracle Piano taught the student how to play piano and provided instructions. Then, the student goes into the studio software section and plays the the a song with the band.
The piano and software sold for about $275.00 and was touted to be the ultimate fun teaching aid ever produced.
Softie, Inc., Bruce Sandig Producer
Concentration is a Merv Griffin television game. Merv Griffin's production company granted rights to game play but not the original music.
Concentration was the first game I did and produced on an Amiga computer with a MIDI interface before PC's had the hardware to talk from computer to a MIDI keyboard. The MIDI software was Voyetra, then later Voyetra Stidio Pro.
World Series of Poker Adventure
Masque Publishing, Jim Wisler President
Entire Sound Design, Original Music & Sound effects for practically all gambling games published by Jim Wiser.
MiG 29 Spectrum Holobyte. Paul Mogg producer. Award winning Russian version of the benchmark title "Falcon." Composed sound track and created jet foley FX.
The Software Toolworks World Atlas
The Software Toolworks
John Mandel producer
Created all the MIDI versions of all 206 National Anthems of the World in four months.
Wheel of Fortune
Softie, Inc. GameTek, Bruce Sandig producer.
New original music. Unable to t use the original music from Merv Griffin Productions, I composed a new them and incidental music.
John Ratcliff Games, Inc.,
John Ratcliff Producer Designer
This interactive educational PC video experience was the world's first Interactive Software product. It is an art Museum set in the Southwest with 90 minutes of original music & extensive speech & sound effects. Grandeur is the first interactive project despite the common belief that Doom was.
Bruce Sandig Producer for Softie, Inc., released by GameTek
The Merv Griffin game, with my new original music.
Frank Maddin Producer, Game engine by Fast Games published by Apogee.
Wrote the music score for the entire game and created custom sound effects. Monster Bash is now a cult game in Germany and enjoyed in the US & Worldwide. Monster Bash is an evergreen title meaning it is still making money and being played.